Guilty Gear ? Accent Core Plus coming to Xbox Live Arcade and PlayStation Network

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  • genocidecutter
    genocidecutter Members Posts: 17,825 ✭✭✭✭✭
  • Sym_
    Sym_ Members Posts: 842
    Hope to play you guys tomorrow
  • Sym_
    Sym_ Members Posts: 842
    Downloading now

    See me if you want to wrecked.
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    Downloading now

    sion genocide where yall at? I cant play my last final is tomorrow though
  • genocidecutter
    genocidecutter Members Posts: 17,825 ✭✭✭✭✭
    Downloading now

    sion genocide where yall at? I cant play my last final is tomorrow though

    Don't have it
  • Sym_
    Sym_ Members Posts: 842
    It's only 15$...its worth it
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    Downloading now

    sion genocide where yall at? I cant play my last final is tomorrow though

    Don't have it

    buy it ? lol it just came out today
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    my last exam is tonight
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    lol you act like Im not ass too, I havent played since GG1 on PS1
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    Lets run some games let me get vid on Sol
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    Guilty Gear ? Accent Core Plus R update for PSN and XBLA coming next Spring, Justice and Kliff playable in online mode
    Posted by DreamKing23 — 7 hours, 18 minutes ago
    Guilty Gear ? Accent Core Plus R update for PSN and XBLA coming next Spring, Justice and Kliff playable in online mode Arc System Works announced that we will be seeing a patch for Guilty Gear ? Accent Core Plus on Xbox Live Arcade and Playstation Network. The update will change the current version of the game into Guilty Gear ? Accent Core Plus R and will be hitting consoles sometime next Spring.

    GGXXAC+R is the rebalanced iteration of the 2D fighter and is currently available in arcades. The update will allow players to switch between both versions in the settings menu and will also add Kliff and Justice as playable characters in +R's online mode.

    The Guilty Gear ? Accent Core Plus R patch will also come equipped with new achievements / trophies, a new logo and a separate leaderboard for +R specifically. Not only that, Arc System Works will be improving the online experience by speeding up the ranked battle matchmaking, tweaking latency for specific areas and giving players the option of choosing between the player 1 and player 2 sides for online matches.

    The current version of Guilty Gear ? Accent Core Plus is available on Xbox Live Arcade and Playstation Network and we can expect to see the update that changes the game to +R sometime in the Spring of 2013.
  • Sym_
    Sym_ Members Posts: 842
    When are we gonna play smoke?
  • Sym_
    Sym_ Members Posts: 842
    Arc System Works announced the update that changes Guilty Gear ? Accent Core Plus for PlayStation Network and Xbox Live Arcade into Guilty Gear ? Accent Core Plus R is slated for release this spring.



    Guilty Gear ? Accent Core Plus R is a rebalanced version of the fighting game currently playable in arcades. The title update will let users switch between Accent Core Plus and Accent Core Plus R modes in the settings menu. Players will be able to use Kliff and Justice in online play in Plus R mode.



    The Guilty Gear ? Accent Core Plus R patch also adds a new logo, achievements/trophies, and a separate +R leaderboard. Arc System Works will also improve online play by speeding ranked match matchmaking up and improving settings settings for latency and area specifications. Players will also be able to select either the 1P or 2P side during online fights.



    Guilty Gear ? Accent Core Plus is available now for PlayStation Network and Xbox Live Arcade. Guilty Gear ? Accent Core Plus R will be released for PlayStation Vita next year.


    Read more at http://www.siliconera.com/2012/12/17/guilty-gear-? -accent-core-plus-r-psn-xbla-patch-set-for-spring-adds-justice/#krOUldzrbOwBBJPT.99
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    Sym bodied my ? ass in this the other day, I gotta learn this game
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    The Guilty Gear team at Arc System Works recently published a big list of changesM to Guilty Gear ? Accent Core Plus R in the arcades that brings it up to version 1.10. Buffs and nerfs abound for all characters. While this is an arcade-only update, consoles have been promised the Plus R update for this upcoming Spring season.

    The list of changes is quite extensive. Nikki from Hitconfirm performed the first translation from Japanese to Portugese, but the translator of these to English is unknown. Hit the jump to see the extensive character changes.

    Sol Badguy

    - Fafnir (41236HS/D)
    * More time for FB Tyrant Rave follow-up's input
    - FB Tyrant Rave (41236HS/D~64D)
    * Number of clean hits increase the move's damage

    Ky Kiske

    - 3HS
    * Less knockback
    * Increased Guard Gauge reduction on hit
    * Ky is considered crouching during the final active frames of the move
    - j.D
    * Less recovery
    - Lightning Strike (222HS)
    * Less Guard Gauge reduction on hit
    - FB Greed Saver (214D)
    * Less recovery
    * Has invincibility in the start
    - Ride the Lightning (632146HS)
    * Less Guard Gauge reduction on hit

    May

    - 2HS
    * More time to cancel the move (Special Cancel)
    - Restive Rolling (623S/HS)
    * Lower level on block
    - Overhead Kiss (63214K)
    * Faster activation
    * Has FRC

    Millia Rage

    - Silent Force (j.214S/HS)
    * Millia can get the pin while blocking
    - FB Secret Garden (214D)
    * Millia isn't in Counter Hit state while landing anymore
    - Winger (air version) (j.2141236HS)
    * Throw invincible
    * Causes sliding in Counter Hit

    Eddie

    - Ten'i
    * Eddie Gauge costs reduced

    Chipp Zanuff

    - j.HS
    * Has initial prorate

    Faust

    - 5K
    * Has initial prorate
    - Item toss (236P)
    * Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)

    Baiken

    - GP * 1st hit launches the opponent a little lower
    - Suzuran (63214K)
    * When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
    - Baku: Sakura (412D~P)
    * Move doesn't activate if Baiken doesn't have more than 25 tension
    - Baku: Tsuru (412D~S)
    * Move doesn't activate if Baiken doesn't have more than 25 tension
    * Fixed bug where the opponent couldn't block even after getting hit

    Jam Kuradoberi

    - 3HS
    * Can't whiff cancel into powered up kicks anymore
    * Increased time to cancel the move (Special Cancel)
    - Power-Up Kenroukyaku (623D)
    * Isn't air unblockable anymore
    - Charge (22K/S/HS)
    * Takes longer to get the power-up

    Johnny

    - Unchou no Iai
    * Bigger horizontal hitbox

    Anji Mito

    - FB On (623D)
    * Increased horizontal range

    Venom

    - Tactic Arc
    * Summoned ? last longer in the screen
    * ? get into position faster

    Testament

    - 5HS
    * Increased time to cancel the move (Special Cancel)
    - S EXE Beast (41236S)
    * Faster recovery
    * Increased tension gain
    - Power-Up HITOMI (214S)
    * Smaller hitbox
    - Zeinest (214HS)
    * Increased tension gain

    Slayer

    - 6P
    * Larger horizontal hitbox
    - Bite (63214HS)
    * Increased stagger time
    * Increased recovery

    Zappa

    - [No Spirit] Mukade (236P)
    * Has Counter Hit state
    - [Dog] 2D
    * Less blockstun
    * Dog has increased recovery
    * Different effect on the opponent on hit
    - [Dog] 4D with Dog in the air
    * Dog gets pushed back farther on hit
    - [Ghost] Sonomama Kaettekonaide kudasai (236D)
    * Increased recovery
    - [Sword] All moves
    * Sword stays longer in a place after a move
    * Sword's normal moves increase more Guard Gauge on block
    - [Sword] f.S
    * Has initial prorate
    * Less knockback
    - [Sword] 5HS
    * Level reduced
    * Less knockback
    * Less damage
    - [Sword] 2S
    * Level reduced
    * Less knockback
    - [Sword] 2HS
    * Less knockback
    - [Sword] j.S
    * Level reduced
    * Increased initial prorate
    - [Sword] j.HS
    * Level reduced
    - [Sword] Ochitoite kudasai (623HS)
    * No longer air unblockable
    - [Sword] Chikazuku to ikimasu (63214HS)
    * Sword goes farther
    * After the move, the sword stays in that place
    * Level reduced

    Bridget

    - j.D
    * New chain {j.K, j.D}
    - KSMH -> Hassha (236K~k)
    * Can be cancelled into Yoyo moves earlier
    - FB Roger Rush (236D)
    * Knockback reduced in the 1st and 2nd hits
    * Increased untechable time in the last hit
    - FB Roger Rush (air version) (j.236D)
    * Keeps Bridget's momentum before activating FB Roger Rush
    - Loop the Loop (632146S)
    * Knockback reduced in 2nd~7th hits

    Robo-Ky

    - Ky-maku Homerun (air version, Lv2~3) (j.623HS) * Has initial prorate
    ABA

    - [Moroha/Goku] Masshou (236S)
    * Less untechable time
    - [All] Ketsugou (63214HS)
    * Throw activation faster
    - [Moroha] Henshitsu (6321463214S)
    * Recovers HP lost during Moroha

    Kliff

    - Dash (66)
    * Initial speed reduced
    - Backdash (44)
    * Distance traveled reduced
    - Airdash (j.66)
    * Speed reduced
    * Time unable to do a move increased
    - c.S
    * Slower activation
    - 6HS
    * Has initial prorate
    - 5D
    * Increased recovery
    - 2HS
    * Faster activation
    - 2[HS] (Charged)
    * Reduced recovery
    - 2[HS] (Full charge)
    * Reduced recovery
    * Level increased
    - 2D
    * Level decreased
    - j.K
    * Has Jump Cancel
    - j.S
    * Larger hurtbox
    - Zukaisai (air version) (j.214S)
    * Reduced untechable time
    * Trajectory changed
    * Kliff moves faster after the move activates; falls down faster after the move
    - Koke Hagashi (623HS)
    * Slower activation
    - FB Houkou Gaeshi (j.236D)
    * Increased untechable time
    - Defensive Burst
    * Faster activation

    Justice

    - Hurtbox
    * Smaller hurtbox during movement (walking around, jumping etc)
    - Backdash
    * Distance traveled reduced
    - 6P
    * Reduced initial prorate
    * Forces crouching state
    - 6HS
    * 2nd hit launches the opponent when a Counter Hit
    - 2K
    * Reduced initial prorate
    - 2HS
    * 1st hit has a larger horizontal hitbox
    - Air Throw
    * Opponent gets thrown closer
    - Valkyrie Arc (236P)
    * Counter activates faster
    - S.B.T. (623K)
    * Invincible to low
    * The part with lightning has increased untechable time
    - S Michael Sword (air version) (j.41236S)
    * Recovery reduced
    - HS Michael Sword (air version) (j.41236HS)
    * Recovery reduced
    - FB Superior Trance (ground) (236D)
    * Smaller hitbox 'above' during the start of the move
    * Moves faster
    * Reduced recovery
    - Defensive Burst
    * Faster activation
  • Sym_
    Sym_ Members Posts: 842
    You guys should play this....
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    yall should buy this game @sion and genocide I need a newbie to practice the basics wit lol
  • Sym_
    Sym_ Members Posts: 842
    geno they are going to do them all

    and yes, smoke, they need to get this game
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    Eddie looks fun to play I like how Marlin Pie uses him
  • Sym_
    Sym_ Members Posts: 842
    He is and hes consistently in the top tier, even though he is getting nerfed (his current state is pretty broken) he will still be a really good character. However he is REALLY hard to play. You'd have to put in some serious work to get him to a competent level.

    Working with the creator of guilty bits to bring the Millia guide, expect it soon.
  • Sym_
    Sym_ Members Posts: 842
    sion geno

    get on it