Call of Duty: Native 1080p on PS4, 720p on Xbox One?

Options
2»

Comments

  • BlackxChild
    BlackxChild Members Posts: 2,916 ✭✭✭✭✭
    Options
    http://www.eurogamer.net/articles/2013-11-04-xbox-one-resolutiongate-call-of-duty-ghosts-dev-infinity-ward-responds
    By Wesley Yin-Poole Published Monday, 4 November 2013

    Call of Duty: Ghosts has found itself in the firing line of the next-gen console power war. With Infinity Ward's COD: Ghosts a next-gen launch title, the news that the PlayStation 4 version runs at 1080p resolution native, whereas the Xbox One version runs at 720p native upscaled to 1080p, was seen as a huge blow to Microsoft. This from a game series that over the course of the current-generation has become synonymous with Xbox.

    Ever since Infinity Ward executive producer tweeted the Call of Duty: Ghosts resolutions, the debate has focused on what it means for comparisons between the PS4 and Xbox One hardware. Here, in an interview with Eurogamer, Rubin offers Infinity Ward's side of the story, revealing the "engineering nightmare" the developer suffered navigating the shifting waters of next-gen launch dev kits, and insisting it did all it could to optimise the Xbox One version of the game in the months ahead of release.

    If there is something about the Xbox One hardware that's to blame, it is the way it allocates memory resources, Rubin suggests. As Digital Foundry explains in its recently-published article "Xbox One Resolutiongate: the 720p fallout", Microsoft's console reserves 10 per cent of GPU time for its operating system. As DF's Richard Leadbetter describes it, features such as Kinect skeletal tracking account for "precious resources that are inaccessible to game developers". Rubin discusses this issue, and more, in the below interview.

    He also suggests future Xbox One Call of Duty games may not suffer a similar resolution issue, as developers further optimise the COD engine and Microsoft - potentially -
  • The Recipe
    The Recipe Members Posts: 10,570 ✭✭✭✭✭
    Options
    This wont matter to the masses, graphics are not very important in COD, COD is popular because of its the fun factor and social aspect. Not Graphics.
  • BlackxChild
    BlackxChild Members Posts: 2,916 ✭✭✭✭✭
    Options
    The Recipe wrote: »
    This wont matter to the masses, graphics are not very important in COD, COD is popular because of its the fun factor and social aspect. Not Graphics.

    COD is a ? game regardless.
  • The Recipe
    The Recipe Members Posts: 10,570 ✭✭✭✭✭
    Options
    The Recipe wrote: »
    This wont matter to the masses, graphics are not very important in COD, COD is popular because of its the fun factor and social aspect. Not Graphics.

    COD is a ? game regardless.

    COD is a fun game, Ghost looks decent too. Besides the Field orders ? , I saw a video, a guy picked up his field orders that said get a ? while Jumping, WTF? Field orders could be a game breaker, but I think its only in certain modes. But snipers and Deadeye is going to be OP.
  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
    Options
    Watched gameplay for this on Twitch and it aside from the maps/weapons, it looks exactly the same.
  • Bcotton5
    Bcotton5 Members Posts: 51,851 ✭✭✭✭✭
    edited November 2013
    Options
    seems like Sony learned from their mistake with RAM bottlenecks from early on with PS3, they had to keep freeing up more RAM with the firmware updates over the years
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    Options
    PS4:
    A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times was a campaign scene featuring explosions and smoke that ran smoothly on Xbox 360 and PS3 but chugged on Sony's next-gen platform. These frame rate hitches happen throughout the campaign on PlayStation 4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.

    http://www.joystiq.com/2013/11/05/call-of-duty-ghosts-ps4-review-g794d21b/

    X1:
    So being that the game was running on Xbox One hardware, I'm sure the first thing that might spring to mind is the game's native 720p resolution. To be honest, I had known about the resolution going in, but it barely occurred to me while playing. If I hadn't known, I honestly would have never guessed. Instead, I was far more impressed with the game's smooth performance, owed in large part to its solid 60 frames-per-second. That is to say, I experienced no drops in frame-rate similar to those you might have experienced when activating multiple ? -streaks in prior installments of the series.

    http://www.destructoid.com/call-of-duty-ghosts-performs-smoothly-on-xbox-one-265074.phtml
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    Options
    While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

    The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart.
    It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

    The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.


    For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

    http://www.polygon.com/2013/11/5/505...-ghosts-review

    On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.


    - http://www.ign.com/articles/2013/11/...-ghosts-review
  • joshuaboy
    joshuaboy Members Posts: 10,858 ✭✭✭✭✭
    Options
    focus wrote: »
    While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

    The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart.
    It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

    The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.


    For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

    http://www.polygon.com/2013/11/5/505...-ghosts-review

    On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.


    - http://www.ign.com/articles/2013/11/...-ghosts-review


    Same article goes on to say:
    When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.


    http://www.ign.com/articles/2013/11/05/call-of-duty-ghosts-review