Long Shot: Can Body Scaling Reduce Crippling Football Hits?

indyman87
indyman87 Members Posts: 1,132 ✭✭✭✭
Body Scaling is kind of hard to define but if you want a more complete picture you should read this book.
http://books.google.com/books/reader?id=PCU0RwDI6c4C&printsec=frontcover&output=reader&source=gbs_atb&pg=GBS.PA20.w.3.1.0.1

Human Scaling methods are presented for calculating changes in Human parameters due to increasing or decreasing body size.



A good number of crippling Football hits occurs when the Corner starts running at top speed towards a wide receiver catching the ball. I think if somehow if a reduction in the Corners speed or velocity can occur it will reduce the impact the wide receiver a little bit. This book about Body Scaling that I'm reading says that a reduction in velocity can happen with a parachute. Reading that made reminded me of MC Hammer and his parachute pants. I'm thinking that maybe if Football players or maybe just the Corners Backs wore parachute pants and or jerseys it could reduce their speed/velocity which in turn would reduce crippling hits that lead to severe injury. It's kind of a long shot but it may work.








Comments

  • indyman87
    indyman87 Members Posts: 1,132 ✭✭✭✭
    Here's more excerpts from the book..

    Scaling laws provide a basis for understanding why ants, which can carry many times their weight, would have their legs collapse if they grew to human size because of a disproportionately greater increase in their body weight compared to the increase in leg cross-sectional area (Wentworth, 1956: Hewitt, 1989).

    Another aspect of scaling relates to the relationship between body surface area surface areas and body weight. During a free fall, air resistance (drag) which creates a counter force to gravitational force is related to the surface area of the body and its velocity squared. A body's velocity is a function of the magnitude and duration of acceleration, and acceleration relates to a body's mass and the force of gravity which causes all bodies to accelerate at the rate of 9.8 meters/second squared (m/s times 2). the force of gravity acting on the body is directly proportional to its mass, and all bodies accelerate at a constant rate in a vacuum independent of their mass and surface area. However, a smaller body has a larger surface area in proportion to its body weight or mass. Thus, in a fluid, such as our atmosphere, it falls slower than a body which has a relatively small surface area to body mass ratio. The reason for this is that air resistance generates a counter force that increases with a body's surface area and velocity. thus, a mouse, which has a high surface area to mass ration, can survive a fall that will ? a human because it hits the ground at a slower velocity and dissipates the kinetic energy over a relatively larger area. the mouse's survival results from its relatively large surface area which acts as a parachute and keeps it from accelerating to a dangerous velocity. In contrast, humans have a relatively lower surface to body mass ratio which allows them to accelerate to a much higher velocity compared to a mouse. Consequently, people hit the ground with much greater force and energy and these two parameters increase with the height of the fall and body size. Of course, people can use a human-made parachute to effectively increase their surfce area and reduce their velocity.



  • playmaker88
    playmaker88 Members Posts: 67,905 ✭✭✭✭✭
    edited December 2014
    ..eh ? that...

    ? reading

    first paragraph made me bored and thinking wtf
  • Parallel
    Parallel Members, Writer Posts: 988 ✭✭✭✭✭
    indyman87 wrote: »
    Body Scaling is kind of hard to define but if you want a more complete picture you should read this book.
    http://books.google.com/books/reader?id=PCU0RwDI6c4C&printsec=frontcover&output=reader&source=gbs_atb&pg=GBS.PA20.w.3.1.0.1

    ........read this "book"?
  • Neophyte Wolfgang
    Neophyte Wolfgang Members Posts: 4,169 ✭✭✭✭✭
    Minimal padding, back to leatherish helmets no padding, no one trying to do head to head hits with leather head padding