Echo - using copies of the player to create and shape the enemy
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Sci-fi adventure game Echo uses copies of the player to create and shape the enemy
By Tony Polanco
Sep. 1, 2016 7:28 am @Romudeth
These days, it is very hard to find games that are unique. More and more, it feels like there is less innovation as developers put out an endless parade of open world sandbox games or co-op zombie shooters. When something truly unique comes along, it is like a breath of fresh air. This is certainly the case with a newly announced sci-fi title called Echo, which features a rather interesting mechanic at its core.
In Echo, players will have to be conscious of their actions. Why? Because the futuristic palace that the game takes place in creates exact copies of the player that mimic them in every way. If a player runs a lot, the echoes will become faster. If they rely on using guns, so will the echoes. Sneak around? The echoes become stealthier.
https://youtu.be/i51x6-8GqkA
The Palace needs to reboot itself every few minutes so that it can upload the latest player behavior. During this blackout period, you are not being monitored and can thus act in any way you wish without the palace recording your actions. You only face echoes that behave like you did in the previous blackout cycle. Because of that, you can shape how the game will play out throughout each cycle. Do you face sneaky foes or more violent ones? It’s totally up to you.
https://youtu.be/XY6r7tWXbLA
Echo certainly has an interesting premise behind it, but there is little room for error. Either this will be brilliant or a complete disaster. Since the game is from a new studio, it is hard to say whether or not they can pull off something this ambitious. We’ll see for ourselves when Echo is released sometime in 2017. Right now, it is only slated for PC, though it is reasonable to assume that console versions will appear.
http://www.geek.com/games/sci-fi-adventure-game-echo-uses-copies-of-the-player-to-create-and-shape-the-enemy-1668922/
By Tony Polanco
Sep. 1, 2016 7:28 am @Romudeth
These days, it is very hard to find games that are unique. More and more, it feels like there is less innovation as developers put out an endless parade of open world sandbox games or co-op zombie shooters. When something truly unique comes along, it is like a breath of fresh air. This is certainly the case with a newly announced sci-fi title called Echo, which features a rather interesting mechanic at its core.
In Echo, players will have to be conscious of their actions. Why? Because the futuristic palace that the game takes place in creates exact copies of the player that mimic them in every way. If a player runs a lot, the echoes will become faster. If they rely on using guns, so will the echoes. Sneak around? The echoes become stealthier.
https://youtu.be/i51x6-8GqkA
The Palace needs to reboot itself every few minutes so that it can upload the latest player behavior. During this blackout period, you are not being monitored and can thus act in any way you wish without the palace recording your actions. You only face echoes that behave like you did in the previous blackout cycle. Because of that, you can shape how the game will play out throughout each cycle. Do you face sneaky foes or more violent ones? It’s totally up to you.
https://youtu.be/XY6r7tWXbLA
Echo certainly has an interesting premise behind it, but there is little room for error. Either this will be brilliant or a complete disaster. Since the game is from a new studio, it is hard to say whether or not they can pull off something this ambitious. We’ll see for ourselves when Echo is released sometime in 2017. Right now, it is only slated for PC, though it is reasonable to assume that console versions will appear.
http://www.geek.com/games/sci-fi-adventure-game-echo-uses-copies-of-the-player-to-create-and-shape-the-enemy-1668922/
Comments
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Very dope concept. I'm down. -
Was expecting Echo The Dolphin
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The concept is cool it doesn't look fun though. We'll see
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Turfaholic wrote: »Was expecting Echo The Dolphin
Lmfao same here.
I remember playing that game on sega when i was super young but never knowing wtf i was doing besides jumping over rocks. -
Weak
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? looks wack man the kinda ? where they allow the concept to ruin the game
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lazy as ?
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Lou_Cypher wrote: »Turfaholic wrote: »Was expecting Echo The Dolphin
Lmfao same here.
I remember playing that game on sega when i was super young but never knowing wtf i was doing besides jumping over rocks.
That game passed me off.
There was a octopus on the first level I could never get by. I never beat the first level. -
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The dreamcast version of echo the dolphin was flames
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It's Ecco the dolphin.
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Lights on, I'm sneaking around. Lights out, them sneaky ? getting capped left and right.
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Trailer:
https://youtu.be/zG5Lh7Uu-EA
Full Level w/ Developer Commentary:
https://youtu.be/uJaDbx3XlB4
The Voices:
https://youtu.be/2MIm8QxM2HM
Launch trailer:
https://youtu.be/kMtMCD4z3z4 -
Liked the concept, those trailers look trash tho.