Left 4 Dead 2's "The Passing" Dated, Priced, Introduces Weekly Game "Mutations".
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Left 4 Dead 2's The Passing Introduces Weekly Game "Mutations"
While confirming a Thursday, 4/22 release date for Left 4 Dead 2's "The Passing" downloadable content, Valve also reveals "Mutations," featuring more than 20 new game modes rotated on a weekly basis, from "Realism Versus" to "Chainsaw Massacre."
It's official: Left 4 Dead 2's The Passing will be out on Thursday, April 22 for the Xbox 360 and PC, and it's much more than a new episode, new infected, and a couple of new weapons. According to Valve, The Passing will also include a brand new way to play the game that'll keep players coming back every week for more.
"Mutations," are a series of new game types that Valve will be cycling in and out of the game on a weekly basis. There are more than 20 different "Mutations" planned, including the aforementioned "Chainsaw Massacre," which arms players with chainsaws and an unlimited supply of gasoline.
Now that's my kind of zombie slaughter right there.
All new game modes will be playable on any of Left 4 Dead 2 campaigns, and will be exclusive to players that have purchased The Passing downloadable content.
Purchased being a relative term, of course. Xbox 360 players can expect to pay 560 Microsoft points ($7) for The Passing, while PC players can purchase it for completely free, which I suppose doesn't count as purchasing it at all.
While confirming a Thursday, 4/22 release date for Left 4 Dead 2's "The Passing" downloadable content, Valve also reveals "Mutations," featuring more than 20 new game modes rotated on a weekly basis, from "Realism Versus" to "Chainsaw Massacre."
It's official: Left 4 Dead 2's The Passing will be out on Thursday, April 22 for the Xbox 360 and PC, and it's much more than a new episode, new infected, and a couple of new weapons. According to Valve, The Passing will also include a brand new way to play the game that'll keep players coming back every week for more.
"Mutations," are a series of new game types that Valve will be cycling in and out of the game on a weekly basis. There are more than 20 different "Mutations" planned, including the aforementioned "Chainsaw Massacre," which arms players with chainsaws and an unlimited supply of gasoline.
Now that's my kind of zombie slaughter right there.
All new game modes will be playable on any of Left 4 Dead 2 campaigns, and will be exclusive to players that have purchased The Passing downloadable content.
Purchased being a relative term, of course. Xbox 360 players can expect to pay 560 Microsoft points ($7) for The Passing, while PC players can purchase it for completely free, which I suppose doesn't count as purchasing it at all.
Comments
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i might purchase. havent been on l4d2 in a while tho
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damn i guess im gonna have to buy this ?
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this sounds like a damn good update.
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Free for me!! lol
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biggyboy_karl wrote: »When are gamers gonna get some free ? ?
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Free for me!! lol
nice. have you tried playing L4D2 after playing it on PC? pretty scary. -
was i the only one disappointed by the new campaign? havent played mutations yet.
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infamous118 wrote: »was i the only one disappointed by the new campaign? havent played mutations yet.
Its waaaaaaaaaaaay better than Crash Course. I was a little disappointed by the interaction with the old survivors , and yea...they recycled some elements from previous campaigns (The Parish's sewer, Dead Center's finale, Hard Rain's weather changes). But all in all, I'm very happy with the overall DLC. It's not buggy and the achievements actually work, unlike Crash Course. PLUS, the Mutations idea is awesome! The new gun and new uncommon infected are cool, I guess. Nothing spectacular, but not bad. And it was all pretty cheap. -
Ultra Realism Mode
• Common infected die only to headshots.
• Witch startle radius tripled, Witch will attempt to ? every survivor, Witch cannot be crowned.
• Tank movespeed increased by 20% when under a molotov, Tank health tripled.
• SI spawns and timers cut in half from regular AI realism mode.
• Infinite ammunition piles removed.
• Defibrilators revive survivors to black and white.
• Extremely scarce supplies and weapons scattered through out the level.
• Friendly fire causes automatic incap.
• Sanitary areas are no longer under the effect.
• Saferoom door can be broken once unlocked.
• Shoving pushes back and stuns fellow survivors.
• Melee weapons damage cut by half.
• Using actions such as helping an ally up, healing yourself, deploying a gas can, or any other action now takes twice as long.(Adrenaline shots restore it back to the default speed)
• Survivors who die, will remain dead for the rest of the campaign.
• Desert Eagle does not automatically 1-shot commons anymore.
• Cars with alarms are swapped and replaced with cars that do not have alarms.(reversed) -
Ultra Realism Mode
• Common infected die only to headshots.
• Witch startle radius tripled, Witch will attempt to ? every survivor, Witch cannot be crowned.
• Tank movespeed increased by 20% when under a molotov, Tank health tripled.
• SI spawns and timers cut in half from regular AI realism mode.
• Infinite ammunition piles removed.
• Defibrilators revive survivors to black and white.
• Extremely scarce supplies and weapons scattered through out the level.
• Friendly fire causes automatic incap.
• Sanitary areas are no longer under the effect.
• Saferoom door can be broken once unlocked.
• Shoving pushes back and stuns fellow survivors.
• Melee weapons damage cut by half.
• Using actions such as helping an ally up, healing yourself, deploying a gas can, or any other action now takes twice as long.(Adrenaline shots restore it back to the default speed)
• Survivors who die, will remain dead for the rest of the campaign.
• Desert Eagle does not automatically 1-shot commons anymore.
• Cars with alarms are swapped and replaced with cars that do not have alarms.(reversed)
Thats just too much -
Thats just too much