Gamers Spent $4.6 Billion On Gaming In First Quarter Alone
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Total spending on video gaming in the US added up to $4.6 billion USD in the first quarter (Q1) of 2014, according to a report from the NPD Group's Games Market Dynamics.
Hardware sales were the strongest facet of gaming, with total sales accounting for almost a quarter of all spending. Driven by sales of the PlayStation 4 and Xbox One, hardware spending increased 47% to $983 million USD in Q1. Despite this sizable increase, total spending on video gaming was down 1% from the same period in 2013.
In regards to hardware sales, analyst Liam Callahan expects they will continue their strong pace throughout the year.
http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/05/13/will-xbox-ones-price-drop-be-good-for-sales-ign-conversation
pending on accessories fell 11% to $446 million USD, with "gamepads and interactive gaming toys being the two bright spots for the category," according to NPD.
Spending on new physical-format media fell 27%, to $372 million USD, which drove overall content sales down 8% in Q1. However, spending for digital formats rose 4% year-over-year.
Callahan said that content spending "increased for used games, digital full games, DLC, and mobile," and subscription revenue saw a "modest increase." He pointed to this as "another example of the interplay of physical media as well as digital downloads as consumers transition further into this console generation.”
Hardware sales were the strongest facet of gaming, with total sales accounting for almost a quarter of all spending. Driven by sales of the PlayStation 4 and Xbox One, hardware spending increased 47% to $983 million USD in Q1. Despite this sizable increase, total spending on video gaming was down 1% from the same period in 2013.
In regards to hardware sales, analyst Liam Callahan expects they will continue their strong pace throughout the year.
http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/05/13/will-xbox-ones-price-drop-be-good-for-sales-ign-conversation
pending on accessories fell 11% to $446 million USD, with "gamepads and interactive gaming toys being the two bright spots for the category," according to NPD.
Spending on new physical-format media fell 27%, to $372 million USD, which drove overall content sales down 8% in Q1. However, spending for digital formats rose 4% year-over-year.
Callahan said that content spending "increased for used games, digital full games, DLC, and mobile," and subscription revenue saw a "modest increase." He pointed to this as "another example of the interplay of physical media as well as digital downloads as consumers transition further into this console generation.”
Comments
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i bet 500 million was on 2k myplayer mode...
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At least a G of that is mine.
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kanggoodie wrote: »i bet 500 million was on 2k myplayer mode...
I bought all those points and then forgot about that game completely